![So the normal map splits the mesh as if it was shaded flat, some people online had the same problem but none of the solutions worked so far, ideas? : r/blenderhelp So the normal map splits the mesh as if it was shaded flat, some people online had the same problem but none of the solutions worked so far, ideas? : r/blenderhelp](https://preview.redd.it/so-the-normal-map-splits-the-mesh-as-if-it-was-shaded-flat-v0-qu294h6rv4c91.jpg?auto=webp&s=74083d3e6e01c538a79fda56184a409caa9423e9)
So the normal map splits the mesh as if it was shaded flat, some people online had the same problem but none of the solutions worked so far, ideas? : r/blenderhelp
![Getting weird artifacts in UE4 when baking hipoly mesh to normal map in Blender - Rendering - Epic Developer Community Forums Getting weird artifacts in UE4 when baking hipoly mesh to normal map in Blender - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/6/d/6d9f84fcfb9b106569b84dbc736eaa9d7c49ec29.jpeg)
Getting weird artifacts in UE4 when baking hipoly mesh to normal map in Blender - Rendering - Epic Developer Community Forums
![rendering - Normal map bake result for humanoid mesh projects arms on torso - Blender Stack Exchange rendering - Normal map bake result for humanoid mesh projects arms on torso - Blender Stack Exchange](https://i.stack.imgur.com/DhJgM.png)
rendering - Normal map bake result for humanoid mesh projects arms on torso - Blender Stack Exchange
![Getting weird normal map where mesh is completely flat ( and how to bake normals for unity ) - Blender Stack Exchange Getting weird normal map where mesh is completely flat ( and how to bake normals for unity ) - Blender Stack Exchange](https://i.stack.imgur.com/9yxI8.jpg)